i have a character with an animation. i shoot that somewhere like a projectile. then when it hits something i replace it with a ragdoll. the problem is the ragdoll doesn´t “inherit” the velocity/ force of the projectile version at all so its like it would instantly stop there.
I tried setting its velocity to the velocity of the projectile version and also adding a force but the ragdoll version just gets slowd down (by obstacles in the way) a lot. I also tried adding a force but no luck either.
If i leave the projectile version and don´t replace it with a ragdoll it has enough velocity/force to go through the thing it collides with (pushing it away) but the ragdoll version instantly gets slowed to a halt by the obstacle.
Any idea how i can make the ragdoll act like the projectile?
(so it moves on with high velocity and doesn´t get slowed down that much?)