speedy ragdoll

i have a character with an animation. i shoot that somewhere like a projectile. then when it hits something i replace it with a ragdoll. the problem is the ragdoll doesn´t “inherit” the velocity/ force of the projectile version at all so its like it would instantly stop there.
I tried setting its velocity to the velocity of the projectile version and also adding a force but the ragdoll version just gets slowd down (by obstacles in the way) a lot. I also tried adding a force but no luck either.
If i leave the projectile version and don´t replace it with a ragdoll it has enough velocity/force to go through the thing it collides with (pushing it away) but the ragdoll version instantly gets slowed to a halt by the obstacle.

Any idea how i can make the ragdoll act like the projectile?
(so it moves on with high velocity and doesn´t get slowed down that much?)

Much higher mass should do the trick, not speaking from experience.

thanks for your reply :slight_smile:
I already solved the problem meanwhile; passing on force to the ragdoll worked fine once i copied all the transforms of the static/animated model over to the ragdoll version and afterwards applied the force on it.

I’m trying to get this to work also. I’m able to copy over the position/rotation but not the velocity. Any ideas? Thanks!

You can copy the velocity from the original object’s rigidbody component.