Hi! I’m new to this community and have a big question. I found CGCOOOKIE tutorial about making character in blender and exporting it to Unity. It’s great material and i found a lot of answers in it, but I’m working on RPG/H&S game and my character need spells effects. I totally don’t know how to create them in blender, coonect with my character and then link as actions in unity.
I’m wondering that maybe i shouldn’t do those effects in blender but in unity, hovever I don’t know how to eventually conncect effect with character spell animation.
Here is example from Diabo III and barbarian’s skills. As I see he is moving (i know how to do move animations from cgcookie), and there are effects around him (totally don’t know how to make them).
Have anyone done something like that yet? Please help me if you can.
So as I understand, I can make all skills animations in blender (character poses, rigging), and then add particles and other stuff in Unity? Is there any lesson how to connect animations from external tool with particles in unity?
You can do this with a script. For example you enable the particle system when a certain animation is played. Or you control it through a trigger/input (hitting a button for example) that plays the animation and fires up the particle system at the same time. Here is a video tutorial that also covers how this basically works. It’s not exactly about casting a spell, but you’ll get the idea.