Spharmonics

Hello everyone,

This is my latest art project - Spharmonics.

Click here to play.

Short instructions:
-Click once in the game frame to make sure it’s got focus.
-Use scrollwheel to increase/decrease number.
-Hit Enter/Return to start.

Pretty nifty!

–Eric

All I get is a “52” - white in a grey field.

Hit enter.

Nice contemporary art piece :smile:

What about giving just a bit of control to the user more than the number?


HELLO DAVE

nice, i like it :smile:

That was part of the initial plan. I wanted to give players control over certain colors, shapes, sounds, and timing but I scaled back on that for sake of simplicity. I might still explore that option if I can find a good interface for that interaction. I’d hate to clutter this with regular GUI elements such as sliders and fields.

I try to give you an idea, no GUI required.
Add just a mouse pointer, like a small dot and some kind of gestures to increase or decrease the speed of the scene, movement and colour of balls and such :slight_smile:

I’m a musician as well as a coder, so my ear perked up at this. Do you have just a single “ping” that you vary with clip.speed?

I was actually going to suggest trying a gesture-based system too, could be quite interesting drawing the shapes you want to use etc. 8)

Yes, it’s a single ping but I alter it by setting audio.pitch to some calculated factor from the relativeVelocity of collisions. At the start of the demo, before the spheres fall down, the pitch is determined by Mathf.Sin(Time.time).

That was quite cool! (As in: Hey, what’s going on now? Oh wait, what’s tha… oooooh! :~)

This is quite cool :slight_smile:

Now lets see some really strange inputs fed into the system. Think audio visualizer, but… different.

do the spheres/circles have tails created or is that my monitor not keeping up and having visual echos… I’ve played around with the trail effects shown off in the procedural demo, and enjoy working with them.

nice work. I like the simplicity and the chaos created by ramping the number to 177

All the spheres have extremely faint trails to assist the perception of 3d movement when the spheres themselves are lit in a 2d manner.

I’m thinking of releasing this as a ‘toy’ for the iPhone. I’ll experiment with more interactivity and interesting choices. Suggestions are welcome.