I have colliders assigned to two spherical game objects with rigidbodies attached to them. For some reason the colliders wont collide right with each other. They kind of collide but the objects go partially through one another and then the collider starts to work. Sometimes the objects just go right through each other. The physics seem to just be really messed up in involving the collisions between the two objects. Oh, and my game is in 2d so the objects are constricted to the x and z axises. Ive tried everything but I cant figure it out. HELP?
Video Of The Problem: link text
How big and how fast are the objects?
– MythTry increasing the radius of the collider - even small amounts can help
– MythIve already tried increasing the radius and that still doesn't fix the problem where the objects go through each other. Plus, it gives it a weird springy collision that still goes partially through the object.
– anon32085330Maybe it's the value for the radius of your Faux Gravity script?
– efgeNope, not the faux gravity. I already tried changing the radius and even removing the faux gravity script.
– anon32085330