Sphere collider receives strong impulse on contact with mesh collider edge

Hi, regarding ModifyNarrowphaseContactsBehaviour, I’ve implemented a partial solution based on that. I posted about it in this thread . The main issues with it are that it doesn’t stop bumps between adjacent colliders and that I found the balls didn’t play nicely with concave colliders such as a tunnel. Also you have to alter the Physics package to make ConvexHull public.