Sphere disappears when I click play

I have a sphere with a follow player script assigned. In the scene it is there, but when I click play it disappears from the scene and from the game. Here is the script:

using UnityEngine;
using System.Collections;

public class cameramovement1 : MonoBehaviour {

	public GameObject player;
	private Vector3 offset;

	// Use this for initialization
	void Start () {
		offset = transform.position;

	}

	// Update is called once per frame
	void LateUpdate () {
		transform.position = player.transform.position + offset;
	}
}

please help.

Do you have a Rigidbody and a sphere collider on the sphere object?

If not add those items and see if it works.

Ok, I fixed it. It was something to do with the sphere. I had the sphere assigned to the script so it would follow the player, so I just put the sphere in the player so it would follow it like if it was attached. No scripts needed.