Sphere instantiating under a flying object

Hello!

I’m trying to come up with a script for a flying bomber.
If flies and as it flies bombs are falling out of it. That’s it for now.

So, I have 4 objects:

  1. Bomber (a sphere)
  2. Place from where the bombs will fall out (it’s right under the bomber sphere, and it’s an empty game object)
  3. Bomb prefabs
  4. Reticule with which I choose where my bomber should fly

alt text

Now as you can see everything’s fine when my bomber flies in one direction (to the left corner of the scene). When it flies to the opposite direction it looks like it starts to bump into his own bombs (which is completely wrong, trail of bombs should be falling right behind him).

What am I doing wrong?
Setting the collision exclusion didn’t work for me at all, same result.

Thanks.

Right!
I forgot to disable LookAt after shooting. Thank you!