Sphere model refraction artifacts

Hello,

I use the sphere refraction model (the only one working for my case), to simulate water surface.
I get quite good results but something is bothering me :

  • refraction index must be really low to get something render through surface (not realistic but ok, not a big problem)
  • with a correct index I get “reflection” artifacts behind the refracted object (mush more bothering. It’s appears like a rendering bug)

See on simplified example :

Thank for you posting this :slight_smile:

We’d suggest putting a bug report together on this so we can have it formally logged.

Already done report

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