Hello, I have a sphere as a game object and a sphere collider and a rigidbody component attach to it.
I have created the scripts to throw the ball at a random direction with a certain velocity when I push the space button. The ball launches perfectly and it bounces as expected.
My problem is that, even though the ball doesn’t pass any barriers at any point (it would just simply bounce back after colliding with a barrier), it would go through the Plane I used as the ground/pitch sometimes. Not even all the time. This happens either the ball is directly thrown towards the ground or when it first hit a barrier and then falls onto the ground. In the first case ball is going through the pitch most of the time.
Barriers have Box colliders while the plane has a Mesh collider. Cannot figure out what is going on. In the physics properties I increased the penetration velocity but problem didn’t solve.
Please Help!!!