Hi all,
i have a problem with collisions.
i use FPS and attached a launcher to its camera, the launcher fire spheres as if there missile.
the spheres prefab has its Sphere Collider and it collides with other objects, but they pass through the terrain trees.
Also, i made the “Create Tree Colliders” in the terrain options checked, yet the spheres still don collide
so how to make my objects collide with the trees ?
this is the line i use to instantiate the spheres:
if (Input.GetButtonDown("Fire1")) {
// instantiate a new object of the type of the missile
var instantiatedProjectTile : Rigidbody = Instantiate(projectTile, transform.position, transform.rotation);
// adjust the velocity of the missle in the Z direction
instantiatedProjectTile.velocity = transform.TransformDirection(Vector3(0, 0, speed));
// use Physics to stop collision between the missile and the player
Physics.IgnoreCollision(instantiatedProjectTile.collider, transform.root.collider);
}
this script is attached to the FPS camera
any help
Thanks,
Samer Samy