I’m using the accelerometer from the iPhone to move a sphere, but sometimes the sphere “slides” across the floor without ever rotating, especially on sudden turns.
I’ve found threads that deal with my problem, but I’m still lost. My exact problem is addressed here:
http://forum.unity3d.com/threads/95446-Rigidbody-Sphere-skids-around-how-to-stop
The solution appears to be setting rotation of the sphere = to its position… But how do I do that?