Sphere rigid body Physics problem

Hi everyone. I am making a golf game project and I am having a problem. Basically when my golf ball lands after being hit it just rotates and rotates and takes a ridiculous amount of time to stop. I created a physics material with the maximum kinetic friction and attached it to my golf ball and my terrain object but it doesn’t help. It seems to make it roll slower but it still takes an insane amount of time to stop. At this point I am thinking of scripting it to just disable rigid body under a certain velocity but I feel like there has to be a better way. Thanks for the responses ahead of time.

Try playing with the drag and angular drag values.

I tried increasing the drag and angular drag which helps a little but the ball still keeps moving incredibly slow. I really need it to completely stop faster.