It’s been a while since I worked with physics within Untiy. I’m trying to get a sphere that I am controlling (via transform handles in Editor currently), to influence a bounce of another sphere that I am colliding with. When I nudge the right sphere, I don’t get any bounce feedback at all (only until it hits the wall). See gif below;
My spheres are 0.2 in size (size is required due to other external constraints).
Both spheres have a physics material applied, with the following collider and rigids;
- In settings > physics, I’ve set the Bounce Threshold to 0.00001, and Fixed Timestep to 0.001.
- I don’t understand what else I am missing?
The end result is to use a LeapMotion hand tracking to be able to interact with the spheres, and make them bounce around (hence the size of 0.2 constraints)