I try to use a SphereCast for detection collision with some colliders but somehow I don’t get any collision. Adding a raycast with the exact same parameters than the SphereCast returns the collisions I am looking for…
So why doesn’t the SphereCast?
I am a bit confused but I tested it 10 times, also with a completely empty project where I created a cube and casting a ray and a SphereRay at this cube. The cube has a box collider. When the isTrigger==true of this collider the SphereRay doesnt have a collision but the normal Ray does. When I turn off the trigger both rays (SphereRay and normal Ray) have a collision.