SphereCast question

The collision info that the function returns include only one point, so what happens when there are more than one collisions?

Actually, it only returns a boolean. So it returns true if it hit anything. If it hits multiple objects, it still returns true.

Use SphereCastAll instead? It includes an array of all raycasthits.

Yap I found SphereCastAll lol. So dumb I didn’t see it! Thanks anyway