Spheres multi render with mapcubes

Hello all,

I’m using mapcube material on many spheres, and in result the spheres render through each other, such that I can see other spheres through my main sphere.
how can this be fixed?

In the picture: Big sphere, and you can see the smaller spheres marked with blue semi-circle

109386-object-is-rendered-though-other-gameobjects.jpg

Thanks!

Hello all,

I’ve solved this by changing camera clipping panels: far, to 10 (instead of 1000),
Would like to hear, material based solutions.