Hello, I have an issue with spheres that are dropping in a particular spot stacking on top of each other. Changing to a mesh collider fixed this, but I would like to know what’s going on as I do have other objects with sphere colliders.
Any ideas?
Hello, I have an issue with spheres that are dropping in a particular spot stacking on top of each other. Changing to a mesh collider fixed this, but I would like to know what’s going on as I do have other objects with sphere colliders.
Any ideas?
That’s normal and healthy because there’s no random forces at play in the physics simulation. You’ll need to add your own randomness by either adding a little random force or by instantiating the objects with a slight offset.
Instantiate(SpherePrefab,transform.position+Random.onUnitSphere*0.1f,Quaternion.identity);
Ah okay thank you.