Spheres versus Planes

I’m just starting out (still in the first pages of the scripting tutorial), but have great ambition.

I’m blown away by how simple the tutorials are compared to XNA.

I want to put a wish list post up about Spheres with gravity like a planes, as the default object for creating your ‘helloworld’ (in the tutorials) such that n00bs will have the immediate option to start making games based on planets instead of on planes then fussing through making spherical maps from heightmaps.

Is there an easy way (in the meantime) to create spherical height maps with orbiting lights?

(just looking to see if I can build my prototype using a sphere first at the proper scale then move to planes if the scenes are too busy)

Planes don’t have gravity. You can have gravity applied to a rigidbody and Unity will apply a downward force to them. If you wanted to have gravity pull a player towards the center of a sphere, you would have to roll your own gravity system. Probably just apply a constant force towards the center of the sphere.

Look up faux gravity with the search engine for this forum. It is a very neat system and will be perfect for your needs.