Spherical 3rd Person Cam (Framing Transposer with POV)

I have a simple vcam with framing transposer body and POV aim to follow (target does not move) and look at a model. I want to be able to look at it from any angle and “tumble” it around in a sphere etc. I also want an offset of the target (screen X). I’m having trouble keeping the model locked in the middle despite me having soft zones’ and dead zones’ width and height at 0 and all dampening at 0. The target will still move into the red areas as I pan around and then slowly move back when I stop. It also has a lot of jittering when I move.

I had tried Free Look first but the curvature of the spline between rigs wasn’t spherical enough and it had issues with screen X as described in this thread Free look camera top rig issue with screen X setting.

It should stay locked if you really have the damping at 0 everywhere. If this is not the case, could you make a small repro project that shows this effect and PM it to me?

I’ve sent you the project showing the behaviour.

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Thank you for the upload, it saves a lot of time!
The issue is very simple: to make POV work with Framing Transposer in this manner, you need a new feature in POV:

5287764--530406--upload_2019-12-16_10-52-44.png

This is available when you upgrade CM to 2.4.0.

2.4.0 doesn’t seem to be available on the package manager?

Edit: I see it. Thanks for your help!

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