Spherical artifacts - Shadow distance

I am getting spherical artifacts based in the shadow distance settings. I want to say they were introduced in 5.5. I used to only get them in some situations if the scene hadn’t been lightmapped. But they were never this bad. Whats causing this and how can I reduce or eliminate the problem, thanks.

That’s shadow acne, increase the bias settings on your directional light.

Well, that does fix the problem. But but as I increase the bias, light ‘leaks’ through meshes and creates a floating effect. Objects don’t appear to be grounded. I guess I could slide that value around based on camera distance. Are there other solutions? Thanks.