Spherical Terrain Released

Hello!

I’d like to announce the release of a little tool called Spherical Terrain. It is designed to let you easily sculpt a spherical mesh into small planets, and then save it to a file.

You can place objects such as trees or rocks on the surface of the sphere. You can very easily add your own objects.

It also included is a shader that automatically blends between different textures at different altitudes.

Requested features:

  • Splatmap painting.
  • Vertex painting.
  • Different Brushes.

Update: Version 1.2 is waiting for acceptance.
Check out this new video showing some of the new features and changes!

Asset Store link:

2 Likes

Looks like a wonderful tool and at a great price too. I will see about picking it up this coming weekend.

Thank you. I hope it will be of good use to you. I already have another update almost ready with a few new features and improvements!

add a little character controller that has some kind of physics to move around such planet and jump from one to another and I guess you can have something that could get really appealing to a lot of people!

good job! :slight_smile:

Thank you! I did actually consider adding a simple character controller, just to be able to try and move around on the planets you create, and see it up close :slight_smile:

Great work Casper :slight_smile:

can you use this on a mesh other than a sphere?

I’ve been looking for these type of terrain tools to use on my meshes.

Thank you TechiTech!

I have not testet this and so i am not sure it will work on other meshes. I guess if you use it on other meshes (non spheres) the mesh would be starting to sculpt into s sphere-like thing.

But if you give me an example mesh, i’d be more than happy to test this for you and upload a video with the result :slight_smile:

Version 1.2 is on the way, and a new video is up!

Hi Casper,
I bought this and it’s a good asset which shows some promise and could be used as part of my workflow. looking forward to further development by the author.

One Quick Question - I have tried to replace the globe mesh with one of my own cube sphere from 3DS but the spherical tool does not seem to want to recognise my mesh. Is there anything special about your base mesh that I need to emulate or is there a hard coded reference I need to be aware of?

I have also noticed that the flatten tool does some weird things with the mesh if you over use it! I exported your mesh into OBJ and then into a 3d tool and this showed that some vertices were all over the place after using flatten.

Anyway, good little tool which hopefully will grow into more in due course.

Hi Mambo,
Thank you very much for your feedback and your support!

I’m sorry i couldn’t answer this quicker. I have been out of town for a while with my work.

Regarding the mesh, I believe it should be working with any sphere you throw at it. Though i have only been able to test it myself with a blender model. I’ll have a look at it. If you would send me the 3DS file you’re trying to use it’d be a big help :slight_smile:
You can send it to at: casper_stougaard@live.dk

The flatten tool have caused me many hours of struggle. The current version of it, is a bit buggy i have to admit. I thought it was better to give you the opportunity to use it as it currently is. Perhaps this was a bad decision considering it screws up the vertices. I’ll have a look at it and get it fixed asap.

I’ve applied fix to the flatten tool. It’s been submitted to the asset store and is waiting for approvel.
As far as i’ve tested it myself, it seems good, but please leave your feedback! :slight_smile:

Update 1.2.1 is now live with a fix to the flatten tool

Hi yes tried to buy your tool does it have walking a.i and will it have in the future like an a.i figure which can get into vehicles amd what is the maximum size plane tit will have?

Hello Vampyr_Engel. It does not have an Ai, and it probably will not be added either because this package is only meant for modeling the planets.

It does have a very simple player controller with spherical gravity for the purpose of letting you get a quick impression of what the planets feel like from that perspective.

At this time, the only officially supported size is the one currently in the package.
There are more sizes planned for the future though.

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OK thank you Casper

Hi, I am very interested to your project.
My questions:

  1. What is the real size limit of the planets?
  2. You think can use your asset for a space-sim with “real size planets” like Mars, Moon etc… where you can land on them?

Hello WILEz1975
At the moment, my asset dont officially support bigger planets than what is currently implemented. This is something that i am planning on implementing though.
But there’s nothing stopping you from tweaking it yourself to make it fit your project :slight_smile:
It should be possible to create a bigger mesh in a 3d application and import it and model it from there, the only thing i’m concerned about is how long it will take to manually model a sphere of that size. But i suppose that’s just a matter of tweaking the values of the tools directly in the code :slight_smile:

Hope this helps.

Casper.

is there a way to generate procedurally based in a seed number?

Hi Casper,

I was wondering if you have an update in the pipeline?

To be able to change planet size settings and then auto calculate the texture layers/heights would be good.
A Perlin noise generator would be cool and allow to for quick planet generation but if not that then some different brushes might be good.

Not sore if this is a bug or just my misunderstanding of how to use the tool but max and min height do not seem to clamp?

If you have no updates planned then if it is ok I will add a couple of these myself although I am not the best coder.

Thanks.

Hi,
quick question… is it also possible to paint without changing the height, but just to blend in a different texture?
Thanks.