Spider Planet (3D mobile Action game)

Solo indie-dev, done a game about spiders in 4 months, using LLAPI networking.

Android: https://play.google.com/store/apps/details?id=com.WhalerideLimited.SpiderPlanet

iOS: https://apps.apple.com/app/id1508640406

It’s an online multiplayer. Win in by surviving as long as possible while shooting and eating other players. Mark your portion of the planet with color, to eat food and move quicker.

Thanks, and have fun :slight_smile:

Android: https://play.google.com/store/apps/details?id=com.WhalerideLimited.SpiderPlanet
iOS: https://apps.apple.com/app/id1508640406

5 Likes

Really nice game!
Took me a frustrating few attempts to get the controls straight and then it was quite a lot of fun!
So how do you host and scale it? If I may ask :slight_smile:

I am hosting on linux machines, with my own match-maker architecture.
I’ll make a video soon :slight_smile:

1 Like

Uh, fancy, please do!
I am working on a game with server authoritative architecture, hosting on linux machines. I’ve setup AWS GameLift for hosting/scaling and that is pretty nice.
Have you built a HLAPI or is your game directly built on top the LLAPI? I have developed a HLAPI for MonoBehaviour on top of the transport package. I figured, Unity will focus on DOTS and not come up with a proper HLAPI for MonoBehaviour anytime soon.

1 Like

Initially I’ve used NetworkTransport, but it turned out there was a bug , preventing it from working on iOS 13. So I switched to Telepathy library.

Added aiming-crosshair, to simplify the aiming.
Translated the game to Russian. Now it has a framework, greatly simplifying translations to other languages.

Android: https://play.google.com/store/apps/details?id=com.WhalerideLimited.SpiderPlanet

iOS: https://apps.apple.com/app/id1508640406

Added dead reckoning to the projectiles, to hide-away latency.
Added adaptive coefficient to scale the amount of DR when predicting player movement.

Nice one! :slight_smile:

1 Like

Currently working on defender-towers, that will guard your already-captured territory.
Should be out in a couple of days.

bump

I had a lot of fun playing this game, I wouldn’t mind having some background music, but definitely a game I’ll keep playing good work :slight_smile:

1 Like