It’s an online multiplayer. Win in by surviving as long as possible while shooting and eating other players. Mark your portion of the planet with color, to eat food and move quicker.
Really nice game!
Took me a frustrating few attempts to get the controls straight and then it was quite a lot of fun!
So how do you host and scale it? If I may ask
Uh, fancy, please do!
I am working on a game with server authoritative architecture, hosting on linux machines. I’ve setup AWS GameLift for hosting/scaling and that is pretty nice.
Have you built a HLAPI or is your game directly built on top the LLAPI? I have developed a HLAPI for MonoBehaviour on top of the transport package. I figured, Unity will focus on DOTS and not come up with a proper HLAPI for MonoBehaviour anytime soon.
Added aiming-crosshair, to simplify the aiming.
Translated the game to Russian. Now it has a framework, greatly simplifying translations to other languages.