Hi!
I have a square in my game which i want to spin back and forth (from z: 20 to z: -20).
So i tried to make an IEnumerator
IEnumerator spin(){
Vector3 spin;
while (true) {
for (int i = 0; i < 40; i++) {
spin = gameObject.transform.eulerAngles;
spin.z -= 1;
gameObject.transform.eulerAngles = spin;
yield return new WaitForEndOfFrame ();
}
for (int i = 0; i < 40; i++) {
spin = gameObject.transform.eulerAngles;
spin.z += 1;
gameObject.transform.eulerAngles = spin;
yield return new WaitForEndOfFrame ();
}
}
}
But the square doesn’t behave the way i want it to. It spins one way, then stops and spins the same way again …
Anybody know what I’m doing wrong?
Thanks