Spinny Ship

I’ve spent the last few months working on a mobile game called Spinny Ship.

I used to dabble with source modding and wanted to get back into the swing of creating things. I set myself the challenge of releasing a simple but satisfying mobile game. Spinny Ship is the outcome of that challenge.

Spinny Ship is an endless procedurally generated survival game where you pilot a space ship through an increasingly dangerous labyrinth of vents.

With simple controls and increasing difficulty levels broken up by milestone moments Spinny Ship is a game designed to keep the player coming back as they master the simple mechanics.

Give it a download and let me know what you think:
https://itunes.apple.com/us/app/spinny-ship/id1111876671?mt=8
https://play.google.com/store/apps/details?id=com.samberry.spinnyship

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Version 1.2 is now out on iOS!

The most requested new features for Spinny Ship have been leaderboards and the ability to turn off sound so people can listen to their own music. Both are being introduced with version 1.2.

After getting Spinny Ship into the hands of lots of people and looking at when and where they die two things became apparent:

  1. The difficulty curve from the first to the second tube was too steep.
  2. The hardest tube was too predictable.

To address this there is now a new tube difficulty to bridge the gap between what was the first and second tube. In addition, once a player has cleared the hardest tube the level will generate with more varied patterns.

The full list of changes is:

  • Online leaderboard
  • Ability to mute in game sound
  • Difficulty balance tweaks
  • UI overhall
  • More visual changes during game generation

I like the game, I do think that you should remove the 4 rotation buttons and use in-built Gyroscope rotation controls. By using rotationRate, you should be able to allow the player to rotate the ship at any speed they want.

That’s an interesting one. For much of the games development it used the Gyroscope. Feedback I got from early play testing was that people felt silly playing it on public transport, looking back that might of been a decision that gave London commuters far too high a prominence.

When I’ve asked people when they play the game it’s usually either when they are travelling to work or when they are on the toilet (glamorous I know) so it seemed like quite an important factor.

I’ll seriously consider having an option to use the Gyroscope with 2 auto rotate 90 degrees buttons in the next update.

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