Spirits of the Ancient Rings - Puzzle game

Hi everyone,

This is my first Unity project that i am working on at the moment.
It’s called Spirits of the Ancient Rings and is supposed to be a relaxing puzzle game.
Some of the assets in the background were purchased from the asset store (hey, i am just a coder, ok? :wink: )

So what is this game all about:

You are in control of a little spirit which is held captive in a labyrinth of ancient rings (yeah, those untextured ones).
Find a way to the orange portal and release the little spirit.

But here’s the catch: Every 2 seconds the rings on the map will rotate.
Also keep in mind that you are only allowed to move from/to rings rotating in opposite directions.

The final game will feature 40 levels with additional rings (fast rotating rings, checkpoints, teleporters, etc…)
Targeted platforms: Ouya, possibly some android tablets

Here’s a small preview of what’s to expect:

And a small demo, comes with 3 levels, early Alpha, loading might take a bit:
WebPlayer

CONTROLS (Gamepad / Keyboard) :
Movement: Up, down, left, right
Pan around the screen: HOLD Space or Jump button + Up, down, left, right

If you have any suggestions, etc…, please let me know, thanks :slight_smile:

Pretty good puzzle concept. One thing that I think would improve the art style is to have the movable shapes on an old japanese scroll and make the rings themselves look like the traditional japanese brush strokes on the scrolls.
But obviously put the scroll in a nice ambiant temple or dojo.

Thank you for your input.
This does actually sound like a good idea, i will try to implement something similar as a test and let you know how it works :slight_smile:

Here’s a small update:

I had to scrap the idea with the scroll, it didn’t quite fit into my other backgrounds.

Changelog:

Changed: Shapes of the rings are now 3D
Changed: Ring materials use Unity’s Gem Shader now
Added: Rings also rotate on their x-axis (360 deg)
Fixed: You are no longer able to pan out of the level

I’ve updated the WebPlayer with the latest changes, feel free to play around with it :slight_smile: