Spirographic Art Style

Hi all,

Sorry if this is the wrong place for this sort of question, but I’ve been pretty interested in the art style of Peter Foucault lately, and I was wondering if anyone could point me in the right direction for creating something similar in a 3D game. This is the sort of style I’m talking about:

The idea I’ve got in my head is to do some sort of rendering effect that will transform simple line art into something like the paintings above. But honestly I have no idea whether this is actually possible or where to even begin with something like this. Does anyone have any ideas/advice?

Thanks in advance.

You might be able to use bezier curves to get that effect. That’s my best guess.

Or maybe some kind of fractal algorythm - maybe.

Cheers for the suggestions :slight_smile:

Looking into both