Spirte sticking on colliders

HI Everyone, i am working through making a 2d game currently with a spirte player and a sprite floor surface.
The floor and player both have a rigidbody2d and box colliders 2d on them.

I am noticing at random that the player sometimes gets stuck on the underlying floor collider.
I have shrunk the collider on both player and floor to hopefully fix this but it is still happening.

The issue can happen anywhere on the floor and sometimes dosent but is fairly common.When the player gets stuck i either hand to walk in the opposite direction or jump to free him.

Any ideas what could be going on?

Thanks

Can you post your code?

seems to be the same bug than me
http://forum.unity3d.com/threads/bug-with-collider2d-invisible-wall.343675/

Your problem is that rigidbody has a base overlap, and your collider gets stuck in the boundary, of the two tiles.

thx problem solved with a circle collider to check ground position. i hope that ll help Simpso too

I tried, having two colliders on the player, Square for the top half and circle for the bottom but found the player still getting stuck from time to time. IS there anything else i need to adjust?

Could you please post your code, and a screenshot of the scene?

Managed to figure it out. Came home from work and it hit me what i was doing wrong.
My floor consisted of several “floor sprites” all sat next to each other. Each with their only collider. The sticking was happening where the two colliders met. I removed all the colliders but the first one and then stretched it to cover all the other floor sprites. All is now good.