Splash Image >> Iphone 5?

From the last Unity’s update there is a new game view called “iPhone5 Tall (9:16)”.

But I am not sure about the Splash Image.

I only have and ipod and and ipad to test out the right splash image and wouldn’t like to go as a cowboy to let user finding out if the Splash screen respect the 9:16 ratio.

Below is a screen from the Splash Scree setup into Unity.

It seems there are 4 slots for ipad.
But only 2 for iphone.

Does the last update of Unity support such settings for iphone 5 ratio?
Or it is on the task list for the next update?

(I also have another thread open since armv7S isn’t supported yet on Unity…)

Thanks !

I just drop it into my Xcodeproject, there’s a clearly marked field named something like “iPhone5 Splashscreen”.

yes correct, this one called “Retina (4-inch)”.

Well, lets hope Unity handle it in coming upade…

High. Res. iPhone Tall <— is the iPhone 5 :slight_smile:

Ummm… no? That’s the iPhone 4 / iPod 4th gen retina splash.

Unity DOES create splash for iPhone 5 (it’s called Default-568h@2x.png in the XCode project) but that’s simply some other splash resized (Retina 960x640 → 1136x640?)

What you need to do to get it work is make that Default-568h@2x file yourself and replace it in the XCode project. Everytime you make a build :frowning:

Cheers,
Sampsa

If you specify correctly shaped texture as “High. Res. iPhone Tall” (iPhone 4 splash screen does not have “Tall” in name) you should get correct iPhone 5 splashscreen. If you don’t it’s a bug.

P.S. we are renaming this splashcreen to “iPhone 4’’ / Retina” with latest Unity 4 version.

Mantas, it is really extremely incredibly confusing at the moment.

Nobody calls iPhones / iPads anything other than:

“iPhone3” “iPhone4” “iPhone5”

I have utterly no clue, whatsoever, what is meant by the markings on the Splash Image panel.

the phrase “hi res” is utterly meaningless as the concept changes constantly at apple. (Is the iPad Mini hi res?)

Could you please tell me the PIXEL SIZES I should supply for the seven images mentioned there:

Mobile Splash Screen _ _ _

“3.5 inch retina” _ _ _

“four inch retina” _ _ _

iPad portrait _ _ _

Hi Res iPad portrait _ _ _

iPad Lanscape _ _ _

High Res iPad Landscape _ _ _

Thank you very much for giving me this information as soon as possible,

as unity is not usable without it, thank you in advance very much.

this is all there

http://developer.apple.com/library/ios/ipad/#documentation/userexperience/conceptual/mobilehig/IconsImages/IconsImages.html

@fattie, ipad mini si no hires , like ipad 2 1024x768

Mobile Splash Screen _ _ _3GS or 4G low res

“3.5 inch retina” _ _ _iPhone 4g

“four inch retina” _ _ _ iPhone 5

iPad portrait _ _ _ipad1, ipad2 , ipad mini

Hi Res iPad portrait _ _ _ipad3, ipad4

iPad Lanscape _ _ _ipad1, ipad2 , ipad mini

High Res iPad Landscape _ _ _ipad3 ipad4

well that’s how this is set for my app and I get corresponding things then after build in xcode, tho those name are seen from Unity 4.x

giyo, thank you for the link, I am an iOS developer, I don’t like the " 3.5" " etc nomenclature here on unity. itis really time wasting.

it should just state “482x487”

cordialement

yes I admit this can be confusing at first …:slight_smile:

Why doesn’t Unity follow the Xcode nomenclature?

EDIT >> Or at least… like Xcode, can’t you set a ratio matching to the device size screen?

Shouldn’t be difficult to do… and could save every one a bunch of time…

yes they simply need to STATE THE PIXEL SIZES of the IMAGES NEEDED

it’s just that incredibly simple.

mention of inches, etc, is totally irrelevant.

as a deeply experienced iOS shop we have no clue what it means and spent hours figuring it out (and writing posts here).

If you imagine say an android developer who just wanted to make an iOS build they would be like “what is this nonsense?”

just state the pixel sizes

bump in agreement!

Bump in agreement also. Please just state texture sizes.
Gigi