Splash screen remains in memory

Hey all,

I was starting to profile the memory of my iOS game (profiling in the Editor) and I noticed that if I add my custom splash screen, it seems that they remain in memory.

I may be reading this wrong, but here is a screenshot of my profiler.
Note this is a game scene that I started playing in the editor, so the splash was actually never seen. This goes away if I select “None” as the splash screen. (also also remain in memory…)

Any idea?

Do not trust what is shown as in use when profiling in the editor. Take it as a guide only. The editor keeps things in memory and you really need to profile a build to see what is actually being used.