Hey all,
I was starting to profile the memory of my iOS game (profiling in the Editor) and I noticed that if I add my custom splash screen, it seems that they remain in memory.
I may be reading this wrong, but here is a screenshot of my profiler.
Note this is a game scene that I started playing in the editor, so the splash was actually never seen. This goes away if I select “None” as the splash screen. (also also remain in memory…)
Any idea?