Splash sound

Due to my designer demand I was running to support splash sound with splash page [I’m using Advance version, so we have our own splash logo]. This is not possible by adding a sound in scene. So, how we can do this? Well, only way is to do, hack by Xcode. After some work in Xcode I found that, the main function in Xcode is calling just before 2-3sec of -applicationDidFinishLaunching(). So, either I place a sound in main or do some other technique it’s not possible to add splash sound in Unity, right? From the beginning, Unity loads it’s DLL file.

Please help me if any one have any idea. I know the Enhancement Pack start his tune after entering the main function, so it’s not going to work.

iPhone app’s splashscreens, if you are talking about the Default.png, cannot have sounds because all the iPhone OS is designed to do is show the default.png file while the app loads.

Default.png is not the iPhone OS issue as far as I know. Unity is following a convention for it for license purpose. If you have a custom engine which show the splash logo and a sound then do all other stuff, in that case no problem. We already did it in our own 2D game engine.