Splatoon like game

Hello!

As a very big fan of Splatoon, I was thinking a lot about the technic behind the game in the last days. So I decided to build the core mechanics from the game in Unity. The Video below shows the current progress. I don’t know yet, if I will make a hole game about this, or some kind of Asset Store content. The technic is very scalable right now, and works with any kind of material. Shaders for the assets in the scene need no special code. It works with all kind of materials out of the box

Have fun, and I’m very interested in any kind of feedback
Maverick

3 Likes

looks neat! so it’s all shader based?

Yeah it is

Wow dude, that’s actually impressive, never even thought it to be possible. :slight_smile:
And you spelt the thread title “Splatton” just to let you know… :stuck_out_tongue: If it’s just a special shader framework, I’d be interested in it purely for experimentation. :wink:

Thanks for the spelling hint ;). I will let you know, if I write a tutorial or release the code. And yes, it’s just a special shader framework.

2 Likes

Looks really good. Will you differentiate more from the real game?

Don’t know yet. At the moment I just want to play Splatoon with my friends. But they don’t have a wii u. And so… Maybe I get some cool ideas to differentiate from the original. I’m open for any suggestions :wink:

I might have to invite a friend of mine over to get some… :smile: He’s got it.

I can see this going over really well for you on Steam. You could go for a more realistic art style with aliens? Space ships that shoot ink on the battlefield would be sweet. Maybe look at Star Wars for some inspiration?

I don’t think about a specific artstyle yet. But ufos + ink sounds really nice! Because I don’t have much time I’m very asset store bounded. Maybe I find a cool Alien. Thank you for the suggestion

The game is really great! I think you would have a nice day with it

Oh I’ve played it before… IT’S CRAZY!

I do have a model of an alien that might suit… :wink: I’m willing to license it for free, as atm, I’m not sure what to do with him.

Thx for the offer. Can you post a picture?

So how exactly have you implemented the paint? Is it basically vertex painting with a special shader blend or something else? I’m frustrated I’ve never been able to understand how procedural geometry painting games work.

In the basic Idea its a little bit like lighmapping with render textures. You check the UV from the particle impact and draw a Splat Texture in the Render Texture at this position. The exact implementation is more complex, but it follows this idea.

Cool that you figured out all the texture-mapping modification stuff, that’s not easy. … funny that it looks like he pukes green puke everywhere.

Having great success with Multiplayer. Thx for this Unity!

1 Like

I am also a “splatoon” of the game fans, and I am also a unity game developers, very much looking forward to you can upload to the assets store!

Nice to hear, I will let you know, if I release it