I’ve been using the Unity Splines Package to animate a camera along a path in my scene (with the Spline Animate.cs script. So far it’s great, however I would like the camera to pause at set points within the spline animation, preferably with some interpolation between the pause and play to smooth things out.
Has anyone achieved this with the Splines package before? Finding Unity’s base script quite confusing to understand what parts to edit & how.
Any help on this would be great
Hey man, did u every figured this one out?