Hi,
I hope I get this described without leaving open questions. I am using iTween to generate/update my path (during runtime) and move my asset along this by getting iTween.PointOnPath() and setting it to the calculated position. This is working as intended.
My problem is, that when my path changes from straight into a curve it does a slight bend to the opposite direction (please take a look at the image / red arrow), which in my case is neither desired nor suitable.
Is there a proper way to tell iTween which nodes should just be connected linear? I made a loot of searching in iTween doc/Google etc but found nothing.
Any help/tip would be highly appreciated.
Regards,
Torsten