Spline Path Collapse

I have a conveyor belt created in Max which is a long box object with a Path Deform Binding (WSM ) modifier attaching it to a spline object. The FBX exporter doesn’t support spline objects so it collapses the spline object to a mesh which eliminates my cool conveyor belt (becomes collapsed as well). Is there a way around this I am overlooking? I see there is the option to save the animation as an XML Animation File (.xaf) but I have no idea how to use this or if this will solve the problem.
Anyone have a workaround?

If what you want is an animated conveyor belt in Unity, might I suggest collapsing your belt to an editable poly/ or mesh, and exporting it as a mesh to Unity, and doing the animation by animating the texture…worked for untold amounts of games up till this point. Should give the effect your looking for.

Sounds reasonable once I find a script.
I suppose it takes a script on the material.
Thanks.

We did tank treads as Mike suggests for quite a few games. We would keep the tread strip in a standardized UV location tiling top to bottom or left to right in the UV layout and animate just those UV points.

Not sure how to target specific UV points in Unity but I would thinkg you could make the treads their own mesh and/or assign them their own material and animate those UVs in Unity.

Sweet, animated texture works.
I created a movie for the conveyor, applied it to the mesh and ran the movie, nice.

Thanks guys!

Hey
If you want some animation put 2 bones (in max) in it and animate those.
Cost a little bit more but…

Cheers

T