I used Spline::InsertPointAt() to add a spline point and had some bad math that resulted in NaNs. This caused a Unity editor crash that did not get caught by the bug catcher that lets you submit a crash dump.
I used Spline::InsertPointAt() to add a spline point and had some bad math that resulted in NaNs. This caused a Unity editor crash that did not get caught by the bug catcher that lets you submit a crash dump.
@adamzl Could you please file a bug report with simple repro case ? We will take a look asap.