Split A Big Terrain with Unity ??

Hello,

I wonders if it exists a script or other to sliced/split a big terrain into small parts.

It is possible ? With Unity.

I found the way to export sliced terrain from L3DT but i need to create all the terrains parts into Unity, so it is a bit long.

Maybe i will create a unitypackage with different numbers of terrains parts, to test.

Thanks a lot.

Best Regards.

:wink: :wink: :wink:

I’m not 100% sure what you mean but just in case…

http://www.starscenesoftware.com/Utilities.html

Use it to connect multiple terrain blocks together.

I have the Stitch script, but my problem is not to connect terrains but to split into few parts a big one.

Thanks !
:wink: :wink: :wink:

Ahh i see. Do you want to do this for rendering optimization or another reason?

In case anyone else is wondering about this . . .

I have just released an editor extension that splits terrains; it’s called the Terrain Slicing Neighboring Kit and is available on the asset store for 5$. You can divide your terrain into 4, 16, 64, 256, 1024, or even 4096 smaller terrains. Trees, textures, etc are all replicated. Have a look at the following forum post for more info: http://forum.unity3d.com/threads/163640-Released-Terrain-Slicing-amp-Neighboring-Kit

Tool:

With sources