Split and import large map in chunks

Hi,

I want to create a big world for my game, I made a vectorial image which is 32768x32768 (=16 chunks of 2048x2048) inside inkscape. If I export it with that size obviously neither windows nor unity can see it, I think the biggest supported size is 8192x8192.

Is there a convenient way to split the picture in chunks, keeping the same resolution?

Maybe an external software, plugin or something.

The picture doesn’t take a huge amount memory, it’s only 4Mb. It’s not a problem of big file dimension.

use photoshop

While it might not take much memory on disk (especially in vector format), 32768 x 32768 in RGBA color will take approximately four (4) gigabytes of video RAM to display.

Check your math again… it will be 256 of those 2048x2048 textures, not 16 of them. It will be a 16x16 mosaic of 2048x2048 textures.

I think Inkscape supports python scripting, so I’d just start there and make an exporter script that blasts out all 256 of your 2048x2048 sub-chunks as PNGs.