Split binaries not working when app is downloaded from play store

I am using Unity 4.2.1f4 and have chosen to split binaries. I upload them to G.P “as is” straight from Unity.

I download the app and I can see it is creating the folder and file:
sdcard\android\obb<packagename>\main.2..obb

but it fails after the first scene.

When i look in DDMS i can see the following:

09-25 17:00:02.068: E/Unity(14426): (Filename: Line: 288)
09-25 17:00:02.088: E/Unity(14426): Level ‘Title’ (1) couldn’t be loaded because it has not been added to the build settings.
09-25 17:00:02.088: E/Unity(14426): To add a level to the build settings use the menu File->Build Settings…

I am using Aplication.Loadlevel(“scenename”) to load the title from the intro scene (which works fine by the way)

What am i doing wrong :frowning: