Hi everybody! How put 4 players in split screen similar this image?? ?
As far as I know you can’t create triangular viewports and textures ![]()
So my guess is you’d probably have to render 4 cameras into rendertextures (and each camera will render double the amount of pixels since they have to be rectangular, i.e. each camera will render half the screen, so a lot of performance wasting) and then have a shader that combines all of the textures by taking the appropriate pixels from each texture to create the final image…
Unless someone has a smarter solution but that’s what I figure with my limited knowladge.
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Thanks!![]()
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Maybe a masking method (stencil?) to discard unnecessary pixel on the corner could do the job of the 4 render
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That’s good. Hope it will work.
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Well, I use that!![]()
How do I apply the stencil in the cameras?