Split screen, one cam shows one level the other shows another level

Want to know if there is a way to load more than one level at a time. Here is my idea … I’m using the normalize view port settings to have a small rectangle at the bottom of my main view. I’m building a game that takes place in outer space … so I have all the planets showing in the main view … what I’d like to do is build a level for each planet surface and when a player clicks on a planet I want the secondary view to load/view the level built for that planets surface. Is this at all possible?? I could do it if I build a terrain for each planet and place it somewhere off in the distance out of view of the main cam and have the secondary cam look at what ever terrain I built for a specific planet … but this seems so inefficient.

thanks for all the help I’ve received from everyone in this forum … and thanks ahead of time for any replies to this post.

You can load additional scenes via the Application class.

I’ve tried that … I have a script attached to the secondary view/camera …

using UnityEngine;
using System.Collections;

public class SecondaryViewLoad : MonoBehaviour {

// Use this for initialization
void Start () {
Application.LoadLevel(“Earth”);
}

// Update is called once per frame
void Update () {

}
}

but the whole screen is taken up rather than the secondary view/camera.

you need to set the camera normalized viewport rect in camera options. Look in docs or fiddle.

I also did that hip … I have x=0.5 y=0 w=07.5 h=0.35 this gives me a rectangle view at the bottom right of my screen. How do I get that camera to view/load a different level than the main view?

I think you’d have to load both levels into different layers and cull mask the cameras to only render the correct ones.

If you read the docs for Application.LoadLevel you’ll see that it destroys all existing game objects.

Try Application.LoadLevelAdditional.

There is no such function andym … at least not that I could find.

Farfarer … your idea sounds like a solution … is there an example of that somewhere??