To set up a split screen in URP, the docs on rendering from multiple cameras to the same render target (Rendering from multiple Cameras to the same render target | Universal RP | 8.2.0) all make a point of stating “Ensure that Output Target is set to Camera.” Herein lay the problem, there is no such option. The closest I can find is the “Output Texture” field to link a render texture to. What’s the workaround?
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The same issue here, the documentation is misleading or incompete.
Side by side rendering now gives me only one camera with the other one black.
Bump. I’m running into the same issue. I’m working on a Defender remake and I want to use a 2nd camera to display a “radar” on the top portion of the screen:

any solution for this?
Ok thank you for your help, I got it working by simply disabling the pixel perfect camera to enable split screen



