Hi
is it possible to get Unity for iPhone to render in split-screen ( left eye , right eye ) stereoscopic?
What would it take to do that?
I read that OpenGL ( full version ) supports quad-buffers so it can do it…
but OpenGL ES does not…
could I do software layer that splits the screen and handles the change? I know it would be slower but just want it to work.
Anyone?
cheers
Normalized View Port Rect
Four values that indicate where on the screen this camera view will be drawn, in Screen Coordinates (values 0-1).
X - The beginning horizontal position that the camera view will be drawn.
**Y ** - The beginning vertical position that the camera view will be drawn.
Width - Width of the camera output on the screen.
Height - Height of the camera output on the screen.
aha
so I can have multiple cameras at once and two viewports rendered to ONE screen!
and this works on the iPhone as well?
cheers thanks for the info. Ill keep reading.