Split screens with UI

Hi all,

I am new to Unity for IPhone and I am trying to create a UI which occupies the entire screen and inside that i want to show the 3D world in a small viewport of one camera view and a thumbnail viewport showing another camera angle, i believe that i can use the Normalized viewport rect for this but how to have the UI occupy the entire screen as well ?

(Please see the pic for more details )

I am making this on Ipad so space is not a problem and i understand that this will double the draw calls as well so this will happen only at certain periods of the/Volumes/My Received Files/unitypic.JPG game.

Any help will be highly appreciated.[/img]

Use 3 cameras–one full-screen for the GUI, and the other two inset cameras using the appropriate viewport rects.

–Eric

Hi Eric,

thanks for the speedy reply, how to make a camera only for GUI ? I tried to remove all the components except the GuiLayer from the GUI camera and removed the GUILayer from the Inset cameras. It is not working for me.

Are you using the functions of the GUI or GUILayout class for this? The GUILayer component only affects the display of GUIText or GUITexture objects.