Split surround audio into left-right w. effects

Hi

I’m looking into splitting surround sound audio into seperate left and right (not as stereo).

What I’m aiming to do, is simulate a hearing loss on one or both ears using Unitys built in audio effects. But for that, I need to be able to handle the audio processing per ear. Both ears together is not a problem really. Splitting them up however…

Any ideas on whether or not it’s possible?

Thanks

Now that I think about it, stereo might work too as initial setup.

I still need to work with effects on both left and right. The only solution I can think of, is having 2 sets of each sound in the scene. Each with a different pan setting, and then work on those…

You can just pan at runtime. You could also use a 3D sound and move it around your audio listener. It really depends how much deafness you want and what effect you are trying to create.

My plan isn’t to pan 1 audio point. I need to have 1 sound originating, but manage 2 different sets of the same sound. One of the left ear, and one on the right.

With my previous post, I meant to have 2 identical audio sources placed in the same space, and the simulate a hearing loss on one of them. that would create an environment where one ear is fine, but the other is impaired. I don’t know how to do that with just one source…

I still don’t really understand why you need two sets of the same sound.

You can control the pan of both ears from a single audiosource wirth a single sound, because a centered pan works for both ears, then you can single out each ear by setting the pan to 1 or -1.

Yes, but what if I wanted the sound to play normally in one ear, and differently in the other? Like with effects and so on.

If you need two instances of the same sound playing at the same time, then you will need two audio sources, because an audio source can only play a single sound at a time. Then you would pan an audio source to each ear, and apply different attributes and effects to each. You would need to start playing the sounds in the same frame