I am trying to redistribute split screen area when a player leaves in my local multiplayer game. The problem is if player 1 leaves their screen area isn’t re-assigned. If player 2 leaves before player 1 then it is redistributed but not if player 1 leaves.
From my reading in the documentation it does not look like there’s any way to “Set” a screen index except by instantiating a new object which my player 2 object already exists. So in theory the only way I could re-assign the area is by reinstating/cloning my player 2 with the new screen area?
My question is if I am missing something or this limitation is indeed the case?