Hey, I’m trying to do a splitscreen deathmatch kind of game, and I’d like each player to have a health bar and some other HUD Gui textures on each camera, but obviously I’d like each one to be specific to that player’s camera. Any way I can do that?
Figured it out. The answer was in putting the GUIs on different layers and changing each camera’s Culling mask so it only saw its respective layer
You could make one script containing OnGUI which has an ‘offset’ variable, attach to each camera. Offset for one on the left maybe 0 and the the one on the right Screen.width/2 (or something like that)