Splitting animations

Hey everyone. I have a model in 3ds Max which has 2 separate animations, but when I import it into unity, the 2 animations smooth together. This means that when I cut the animations in unity to the correct size, they no longer correctly loop. I can’t tell if this is something I have to fix in Unity or 3ds Max, so I thought I’d post here anyway. It’d be great if you could help.

Can anyone help me out?

if the animation does not loop as it should you probably need to check you timeline, probably you forgot to place a key in the timeline and the animation is reading part of the previous curve, did you made the animations in separated files and then you place them together in the timeline of your final file for unity?

is it character animation ? or some animated prop??

if character, i strongly recommend to export each animation in a separate file. also use naming convention
character file (meshes / rigs) >> characterName.fbx
animation file ( bones keyframe)>> characterName@animationName.fbx

put everything in same folder. now unity will recognise takes nicely and will help you

if by all means, you wanted to export single file with mesh / rig / animations etc…
go n search wiki. it has a proposed solution with a script, which tweak import fbx process and lets you define ranges in a txt file and split animations properly. i used it and it worked.

goodluck