Hi,
so I’m importing obj files into unity. Occasionally these files contain single game objects which are over the 65k vertices limit. When I import them manually unity really nicely takes care of splitting such objects into parent/children meshes. I would like to replicate this in code. So I’m trying to write a preparser to modify the obj file and split the object. So yeah, after much googling I still have no idea how to go about achieving this. Any insights would be greatly appreciated.
Stephen