Sponza Test Scene

I should have shared this a long time ago. I’ve been using a version of the Crytek Sponza Scene for testing the Unity GI. All the materials are setup with the standard shader. Unfortunately, I haven’t been able to get it to bake with Real-time GI or Static GI on RC3+ but I’ve gotten it to bake in the past and the results can be quite nice. There is a sun and an emmisive sky plane to test different lighting scenarios. The fbx needs to generate lightmap UVs so importing can take a few minutes.

https://www.dropbox.com/s/copdj3wj56oqe1h/Sponza.unitypackage?dl=0

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Thanks for sharing… I’ll try to lightmap it :slight_smile:

No prob. I was having trouble with it hanging at the final job of custering but I left it over night and got it to finish.
here are my results of all realtime GI compared to all baked GI:

Realtime:

Baked (With Final Gather):

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Not bad :slight_smile:

I had an error at the end of lightmapping process (after 2.5h) but some lightmaps were created.
I’ll try tomorrow on my work pc.