Spot light 2D only working on iOS on first launch

Hey everyone,

I implemented 2D lights with URP into my game but can’t get it working properly. I set everything up based on documentation and tutorials and in editor everything works just fine. Same goes for Android but when I test my game on iOS there is an issue. First time launching the game everything works as expected but after restarting the game spot light are not working anymore. Global light works just fine. This is very difficult to debug as I have access to Xcode logs only the first launch (when everything still works).

Unity Version: 2021.3.25f1
iOS Version: 15.6 (iPhone 12 Pro) & 16.6.1 (iPhone SE)

If anyone has any suggestions on what to check or what can be the issue please let me know, any suggestions are welcome. This is very confusing as it works the first launch and causes no issues at all on other platforms. Thanks!

Hi, are you able to share a sample of your project to help us reproduce the issue on our side?

Sure, how would you prefer this to be done?

Hi, you can upload your sample project to either dropbox, google drive and share the link here so I can download it.